For this week's lab we had to clean up our captured movements from the last week. We had to fill in any data that was missing so that the skeleton is fully tracked for the entire take.
After this was complete, we were to create a character and apply the motion captured body (as seen above) to that character.
I decided to try to rig Ruby. Fuse is very limited as for outfits, so I'm not sure that I will stick with this software. I might try Maya to further customize the characters.
After bringing Ruby into Motion Builder and Maya, I somehow lost her color and texture.
Here is what she looks like in Motion builder:
And here is what she looks like when I imported her into Unreal:
Ruby Walking in Unreal from Christina Elizabeth Hall on Vimeo.
I originally exported right from Motion builder with no success, but when I went through Maya, the import did work.