Nothing - Final Prototyping

High-level Description:

Breaking the walls between two spaces, either culturally and/or physically, to explore nonverbal communication through gestures, signals and actions.

Detailed Description:

We are exploring communication between two people who are sharing a simulated table, but occupying two different spaces. How do they unintentionally influence the other’s experience when they can’t speak and may not be able to see and hear the results themselves? We’ll project each person into the space of the other, creating the illusion of a complete round table while in actuality keeping them separate and creating a speech barrier. Through the use of the kinect (and possibly specific object triggers) we will be tracking their gestures and actions to use as triggers for sound and light changes in the other room. We will not tell them ahead of time the effects of their gestures, and they will be able to explore the space and attempt to interact with the other person sharing their table.

Group: Lindsey Daniels, Chris Hall, Akmyrat Tuyliyev

Location: Meeting Room (room reservation requested) + Micro Studio (waiting on ability of booking)

Prototyping:

We started working this weekend to see if we can portray an individual sitting at the same table as you through the illusion of projection.  We are thinking of making the table a circular one that we will build out of wood.

18083849_10154433442257927_1093879134_o.jpg
18090700_10154433442287927_1807341552_o.jpg
18110956_10154433442217927_1869423443_o.jpg
18111268_10154433442337927_1962158828_o.jpg

We just tapped out the what the table would look to to test the projection.

18110270_10154433442232927_1431353603_o.jpg
18090671_10154433442177927_1388872824_o.jpg

Using Isadora, we captured me at the one table and projected the capture at the second table location.

This week, we will start working with the Kinect 2 to track  the non-verbal gestures of the individuals.

Interactions to track:

Y- Movement

X-movement

z-movement

  1. Arms in same plane- nothing happening
  2. arm and hand at 90 degrees
  3. Hand with fist - unfriendly sound
  4. Hand waving - friendly sound
  5. Hand touching face
  6. Hands touching wall- dimming light
  7. Side to side body movement / lean- changes color
  8. Hand on chin- crickets
  9. Object movement- songs played
  10. Two hands up- applause
  11. Hands coming together/clap-
  12. Smiling
  13. Other simple facial gestures

Kinect Tutorial for reference:

 

http://pterneas.com/2014/01/27/implementing-kinect-gestures/

Equipment/Props needed for installation:

2 sets of Speakers

2 Kinect 2s

2 big projectors

6 speed rails /table legs

2 hue bulbs & bridge

2 MSIs (can be the thin ones)

2 webcams

Lamps for both room

Plant

2 table cloths

Table tops

Wilde Eastern- Our VR Film

Pre Production

Here is out update on where we are with this film:

The Premise of the story is the following:

We enter the high contrast black and white world of a film noir where private eye, William Wilde, is  investigating the disappearance of Scarlet Redd. Scarlet is the wife of a furiously jealous yet prominent businessman Beau Redd. Scarlett was last seen at the Montauk Manor, a local hotel with a dark history. She is rumored within the hotel to be having an affair William Wilde, because they have been spending time together. The manor is filled with curious characters with questionable intentions. Determining where your gaze falls in this virtual world determines the ultimate fate of Scarlett. Choose wisely! Everything is not as it seems.

I drew out the scenes and where the camera was to be placed so that we the DP could have an understanding of our vision:

visualSceneLayout-Wilde Eastern

Our lighting team created this document that summarized the lookbook/mood board of the film:

VR FILM NOIR-lighting-forprod

Here is the draft of the script:

Wilde Eastern Shooting Script

Production

We were lucky enough to pull off shooting this film in one day, but originally estimated that it would be a two day shoot.  Our amazing producers were able to get us a Jaunt VR camera (see below) so that we could capture this story in high quality.

IMG_3492.jpg

It was really a great experience and I learned a lot on set like actor distance from the camera, light techniques, etc.

Here are some more shots on set

IMG_3531.jpg

Here you can see our two producers, Rebecca Martos, who also played a maid in a scene, and Richard Kim in the foreground.

IMG_3513.jpg
IMG_3530.jpg
IMG_3521-e1492730616683.jpg
IMG_3525-e1492730650248.jpg

A celebratory drink after a long day of shooting.

Post Production

With all the high quality footage in the cloud, I have started editing the film.  We are using WondaVR for the point of interaction in the film and will be exporting this piece for the Gear 360 headset. I'm hoping to have the final edit on lock by next week and then we can go ahead and replace the low res footage with the high res footage from the cloud.

Nothing: Final Proposal

I am working with Lindsey D and Akmyrat to play with the concepts of walls and barriers between individuals and how we can start to bring down those barriers and build connections through non-verbal interactions. We are hoping to create a scene where an individual sits at a table and the another individual joins them. However, the other individual will not physically be in the room. Rather, they will have a similar set up in another room and we will be projecting the individual from the one room into the first room and creating the illusion that the individual is at the same table.

Here is a sketch fab visual created by Akmyrat to demonstrate the scene:

The individual in the scene with the blue table would be the one that is actually physically in the room while the other parts of the table would be projected onto the wall.

We want to work with the concept that if you do different gestures, it changes the space in the other quardant